AI Insights · Timothy · July 2024
Top 5 Anime Games Performance on Android in South America - Q2 2024
Discover the performance trends of the top 5 anime games on the Android platform in South America during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 witnessed notable performance trends among the top 5 anime games on the Android platform in South America. Here’s a detailed look at their downloads, revenue, and active users based on data from Sensor Tower.
Solo Leveling:Arise from Netmarble saw impressive initial traction. Weekly downloads peaked at 1.5M in the week of May 6, gradually declining to 17.7K by the end of June. Revenue started strong at $67.6K in the first week of May, reaching a high of $95.6K in the second week, and then steadily decreased to $29.7K by late June. The game maintained a robust user base, with weekly active users peaking at 1.5M in mid-May and stabilizing around 1.2M towards the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed a significant increase in weekly downloads, peaking at 137K in late May and maintaining above 100K towards the end of June. Revenue exhibited a steady rise, reaching $43.8K in the last week of May and stabilizing around $27.6K in late June. Active users grew from 731K at the beginning of April to 837K by the end of June.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., experienced a fluctuating trend in downloads, peaking at 80.5K in late April and then oscillating between 15K and 41K throughout the quarter. Revenue saw its highest at $13K in late April, with minor fluctuations thereafter, settling at $2.5K by the end of June. Active users remained relatively stable, starting at 160K and slightly increasing to 124K by quarter's end.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a peak in downloads at 70.8K in early May, with figures stabilizing around 26K towards the end of June. Revenue increased from $3.8K at the beginning of April to a high of $8.2K in early June, before settling at $4.5K by the end of the quarter. The game’s active user count peaked at 150K in early May and stabilized around 89K by late June.
Black Clover M from Garena International II displayed a steady increase in downloads, peaking at 31.6K in early June. Revenue trends showed a peak of $17.2K in late April, followed by fluctuations, and ending at $12.1K by the end of June. Active users peaked at 481K in early June, with figures stabilizing at 368K by quarter’s end.
These performance metrics highlight the varied trends in downloads, revenue, and active users for these top anime games. For more detailed insights and data, visit Sensor Tower.